By Steve Giddins
Steve Giddins has selected 50 supremely instructive video games - a few outdated, a few new, and together with many who few readers may have visible prior to. He has annotated those video games intimately from a latest point of view, explaining the beneficial classes that may be learnt from them, whereas averting the dangerous dogma that characterised many older works of this kind. subject matters comprise: Attacking the King, Defence, Piece strength, and Endgame issues. every one video game is by means of a recap of the most classes to be realized. Giddins writes in a hugely obtainable down-to-earth type that appeals to membership gamers looking to increase their knowing of functional chess. His wisdom of Russian-language chess literature has enabled him to discover many glorious examples that experience now not seemed in prior western literature.
“Steve Giddins is gaining a name as a chess writer mostly as a result transparent demeanour during which he offers his suggestions and this ebook is one other landmark in his oeuvre.” - invoice Frost, www.chessdevon.co.uk
Steve Giddins is a FIDE grasp from England who performs on a regular basis in foreign occasions and has often contributed to the British Chess journal. He has received a name as a author who presents important, no-nonsense suggestion on issues of real functional value. this is often his 3rd booklet for Gambit.
“...an tutorial gem of a booklet that could most likely aid nearly any participant enhance yet should be in particular helpful to beginners and intermediate a result of distinct annotation and the intensity of the reason. ... hugely recommended!” - invoice Whited, www.chesscountry.com
“Highly steered for 1200-2000 avid gamers looking for a video game assortment, specially those that wish to enhance their knowing in middlegame pawn-structures. Giddins attempted to replace Chernev’s so much Instructive Chess video games yet he outdid his teacher.” - chessbug.com
“Giddins has written one other very good ebook ... it's a educating textual content that makes use of 50 very well-selected entire video games - no longer the standard suspects - to demonstrate different types of positions from beginning to endgame. Giddins offers descriptions of key principles of the video games, information for a way to play them, and what to appear out for. back, the book’s effectiveness relies upon its very transparent and easy-to-digest presentation. I reviewed this ebook at size on one in every of my radio indicates and will hugely suggest it for average-strength players.” - IM John Watson, The Week in Chess
“Really strong books are actually worthy greater than their weight in gold! That’s my feeling approximately masterpieces resembling Steve Giddins’s 2006 Gambit gem, 50 crucial Chess classes. the entire principles within the awesome choice of video games chosen and annotated by way of Giddins have been defined so lucidly that, even now, greater than a yr after I first learn the ebook, the hugely instructive thoughts are nonetheless enjoying a truly energetic function in my very own chess considering. for example, i used to be in particular inspired by way of White’s skilful dealing with of the long-range bishop-pair within the conflict Gulko-Kremenietsky (Moscow, 1983), which was once the penultimate conflict in Steve Giddins’s selected duels. certainly, that individual stumble upon made the sort of deep impression on me that every one the details fast got here again to my relief while i wanted their tips in an endgame state of affairs that arose very lately in Motwani-D.Floor, Dutch League 2007.” - GM Paul Motwani, The Scotsman
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50 Essential Chess Lessons by Steve Giddins